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Commit 2d50daae authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 4a24fd21
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Showing with 15 additions and 2 deletions
  • my_Tetris.py
my_Tetris.py
View file @ 2d50daae
...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 ...@@ -8,6 +8,8 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量 grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量 grid_num_height = 25 # 纵向格子数量
FPS = 30 FPS = 30
states=False
count=0
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -46,7 +48,6 @@ cube_colors = [ ...@@ -46,7 +48,6 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
shape=random.choice(shape_list) shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1) index=random.randint(0,len(shape)-1)
current_shape=shape[index] current_shape=shape[index]
...@@ -84,7 +85,19 @@ while True: ...@@ -84,7 +85,19 @@ while True:
if check(center)==False: if check(center)==False:
index=old_index index=old_index
current_shape=shape[index] current_shape=shape[index]
if states==False:
states=True
center=[2,8]
shape=random.choice(shape_list)
index=random.randint(0,len(shape)-1)
current_shape=shape[index]
color=random.choice(cube_colors)
count+=1
if count%FPS==0:
center[0]=center[0]+1
if check(center)==False:
center[0]=center[0]-1
states=False
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
......
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