diff --git a/my_Tetris.py b/my_Tetris.py index 411609b..458d0a0 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -8,6 +8,8 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 +states=False +count=0 # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -46,7 +48,6 @@ cube_colors = [ (153, 0, 51), (204, 255, 102), (255, 153, 0)] center = [2, 8] # 第2行第8列 -current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] shape=random.choice(shape_list) index=random.randint(0,len(shape)-1) current_shape=shape[index] @@ -84,7 +85,19 @@ while True: if check(center)==False: index=old_index current_shape=shape[index] - + if states==False: + states=True + center=[2,8] + shape=random.choice(shape_list) + index=random.randint(0,len(shape)-1) + current_shape=shape[index] + color=random.choice(cube_colors) + count+=1 + if count%FPS==0: + center[0]=center[0]+1 + if check(center)==False: + center[0]=center[0]-1 + states=False # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置