Commit e6610b83 by BellCodeEditor

save project

parent b0b94042
Showing with 2 additions and 10 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -46,15 +45,8 @@ cube_colors = [ ...@@ -46,15 +45,8 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=random.current(shape_list) current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
index=random.randint(0,len(shape)-1)
curr_shape=shape[index]
color=random.chice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_height:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
......
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