Commit b0b94042 by BellCodeEditor

auto save

parent 22f2d8dc
Showing with 19 additions and 12 deletions
a=a
a=input()
d=input().split(',')
c=list(d)
f=[]
for i in c:
if int(i)%2==0:
\ No newline at end of file
import pygame import pygame
import random
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -45,8 +46,15 @@ cube_colors = [ ...@@ -45,8 +46,15 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
shape=random.current(shape_list)
index=random.randint(0,len(shape)-1)
curr_shape=shape[index]
color=random.chice(cube_colors)
def check(center):
for cube in current_shape:
cube=(cube[0]+center[0],cube[1]+center[1])
if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_height:
return False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -61,16 +69,6 @@ while True: ...@@ -61,16 +69,6 @@ while True:
elif event.key == locals.K_DOWN: # 向下 elif event.key == locals.K_DOWN: # 向下
if center[0] < 25: if center[0] < 25:
center[0] += 1 center[0] += 1
elif event.key==locals.K.UP:
old_inbex=index
index +=1
if index>=len(shape):
index=0
current_shape=shape[index]
if check(center)==False:
index=old_inbex
current_shape=shape[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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