Commit f662cd1a by BellCodeEditor

save project

parent 1dd7b9f7
Showing with 13 additions and 7 deletions
import pygame
import random
from random import *
from pygame import locals
pygame.init() # 初始化
......@@ -7,6 +9,7 @@ grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
cubedown=0
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -45,33 +48,36 @@ cube_colors = [
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
center = [2, 8] # 第2行第8列
shape=choice(shape_list)
index=choice(shape)
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
color=choice(cube_colors)
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
if center[1] < 15:
if event.key == locals.K_d: # 向右
if center[1] < 14:
center[1] += 1
elif event.key == locals.K_LEFT: # 向左
elif event.key == locals.K_a: # 向左
if center[1] > 1:
center[1] -= 1
elif event.key == locals.K_DOWN: # 向下
if center[0] < 25:
elif event.key == locals.K_s: # 向下
if center[0] < 24:
center[0] += 1
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
for cube in index:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
pygame.draw.rect(screen,color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
......
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