From f662cd1a9e66560db76bc2bd9433ba611435ba19 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 25 Dec 2021 16:17:10 +0800 Subject: [PATCH] save project --- my_Tetris.py | 20 +++++++++++++------- 1 file changed, 13 insertions(+), 7 deletions(-) diff --git a/my_Tetris.py b/my_Tetris.py index 8711234..7cb4e22 100644 --- a/my_Tetris.py +++ b/my_Tetris.py @@ -1,4 +1,6 @@ import pygame +import random +from random import * from pygame import locals pygame.init() # 初始化 @@ -7,6 +9,7 @@ grid_size = 20 # 格子大小 grid_num_width = 15 # 横向格子数量 grid_num_height = 25 # 纵向格子数量 FPS = 30 +cubedown=0 # 创建窗口 screen = pygame.display.set_mode((460, 500)) @@ -45,33 +48,36 @@ cube_colors = [ (153, 0, 51), (204, 255, 102), (255, 153, 0)] center = [2, 8] # 第2行第8列 +shape=choice(shape_list) +index=choice(shape) current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)] +color=choice(cube_colors) while True: for event in pygame.event.get(): if event.type == locals.QUIT: exit() if event.type == locals.KEYDOWN: - if event.key == locals.K_RIGHT: # 向右 - if center[1] < 15: + if event.key == locals.K_d: # 向右 + if center[1] < 14: center[1] += 1 - elif event.key == locals.K_LEFT: # 向左 + elif event.key == locals.K_a: # 向左 if center[1] > 1: center[1] -= 1 - elif event.key == locals.K_DOWN: # 向下 - if center[0] < 25: + elif event.key == locals.K_s: # 向下 + if center[0] < 24: center[0] += 1 # 将背景图画上去 screen.blit(background, (0, 0)) # 计算出所有小方块的行、列位置 current_pos = [] - for cube in current_shape: + for cube in index: pos = (cube[0] + center[0], cube[1] + center[1]) current_pos.append(pos) # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 for cube in current_pos: - pygame.draw.rect(screen, color, + pygame.draw.rect(screen,color, (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) pygame.draw.rect(screen, (255, 255, 255), (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) -- libgit2 0.25.0