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Commit
9afe71bc
authored
Mar 03, 2021
by
BellCodeEditor
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54 additions
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10 deletions
my_Tetris.py
my_Tetris.py
View file @
9afe71bc
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
score
=
0
grid_size
=
20
# 格子大小
grid_num_width
=
15
# 横向格子数量
grid_num_height
=
25
# 纵向格子数量
FPS
=
30
count
=
0
states
=
False
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
460
,
500
))
...
...
@@ -37,15 +39,21 @@ L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(
-
1
,
0
),
(
0
,
0
),
(
1
,
0
),
(
-
1
,
-
1
)],
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
1
)]]
shape_list
=
[
I
,
J
,
L
,
O
,
S
,
T
,
Z
]
# 7种类型俄罗斯方块
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
# 一些RGB颜色
cube_colors
=
[
(
204
,
153
,
153
),
(
102
,
102
,
153
),(
153
,
0
,
102
),
(
255
,
204
,
0
),
(
204
,
0
,
51
),(
255
,
0
,
51
),
(
0
,
102
,
153
),
(
153
,
0
,
51
),
(
204
,
255
,
102
),
(
255
,
153
,
0
)]
center
=
[
2
,
8
]
# 第2行第8列
current_shape
=
[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
-
1
,
0
)]
#封装函数
def
cleck
(
center
):
for
cube
in
current_shape
:
cube
=
(
cube
[
0
]
+
center
[
0
],
cube
[
1
]
+
center
[
1
])
if
cube
[
0
]
<
1
or
cube
[
1
]
<
1
or
cube
[
0
]
>
grid_num_height
or
cube
[
1
]
>
grid_num_width
:
return
False
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -53,15 +61,51 @@ while True:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
:
# 向右
if
center
[
1
]
<
15
:
center
[
1
]
+=
1
center
[
1
]
=
center
[
1
]
+
1
#先让中心点向左移动1列
if
cleck
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
-
1
elif
event
.
key
==
locals
.
K_LEFT
:
# 向左
if
center
[
1
]
>
1
:
center
[
1
]
-=
1
center
[
1
]
=
center
[
1
]
-
1
#先让中心点向左移动1列
if
cleck
(
center
)
==
False
:
center
[
1
]
=
center
[
1
]
+
1
#就将中心点的位置往右移1列
# for cube in current_pos:
# if cube[i]<=1: #如果方块位置超出范围
# center[1] = center[1]+1 #就将中心点的位置往右移1列
# break
elif
event
.
key
==
locals
.
K_DOWN
:
# 向下
if
center
[
0
]
<
25
:
center
[
0
]
+=
1
center
[
0
]
=
center
[
0
]
+
1
#先让中心点向下移动1列
if
cleck
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
elif
event
.
key
==
locals
.
K_UP
:
# 向下
old_index
=
index
index
+=
1
if
index
>=
len
(
shape
):
index
=
0
current_shape
=
shape
[
index
]
if
cleck
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
states
==
False
:
states
=
True
#不断生成俄罗斯方块
center
=
[
2
,
8
]
# 第2行第8列
#随机
shape
=
random
.
choice
(
shape_list
)
#随机形状
index
=
random
.
randint
(
0
,
len
(
shape
)
-
1
)
#随机形状的索引位置
current_shape
=
shape
[
index
]
#根据下标取出方块的形状
color
=
random
.
choice
(
cube_colors
)
#随机颜色
count
+=
1
if
count
%
FPS
==
0
:
center
[
0
]
=
center
[
0
]
+
1
#先让中心点向下移动1列
if
cleck
(
center
)
==
False
:
center
[
0
]
=
center
[
0
]
-
1
states
=
False
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 计算出所有小方块的行、列位置
...
...
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