my_Tetris.py
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import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 30
count = 0
states = False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
pygame.display.set_caption("俄罗斯方块")
clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
[(-1, 0), (0, 0), (1, 0), (2, 0)]]
Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
[(-1, 0), (0, 0), (0, -1), (1, -1)]]
S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
[(1, -1), (1, 0), (0, 0), (0, 1)]]
T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, 1)],
[(0, -1), (0, 0), (0, 1), (1, 0)],
[(-1, 0), (0, 0), (1, 0), (0, -1)]]
J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, 1)],
[(0, -1), (0, 0), (0, 1), (1, 1)]]
L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
[(0, -1), (0, 0), (0, 1), (1, -1)],
[(-1, 0), (0, 0), (1, 0), (-1, -1)],
[(0, -1), (0, 0), (0, 1), (-1, 1)]]
shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块
current_shape = [(0, -1), (0, 0), (0, 1), (-1, 0)]
# 一些RGB颜色
cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
#封装函数
def cleck(center):
for cube in current_shape:
cube = (cube[0] + center[0], cube[1] + center[1])
if cube[0]<1 or cube[1]<1 or cube[0]> grid_num_height or cube[1]> grid_num_width:
return False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT: # 向右
center[1] = center[1]+1 #先让中心点向左移动1列
if cleck(center) == False:
center[1] = center[1]-1
elif event.key == locals.K_LEFT: # 向左
center[1] = center[1]-1 #先让中心点向左移动1列
if cleck(center) == False:
center[1] = center[1]+1 #就将中心点的位置往右移1列
# for cube in current_pos:
# if cube[i]<=1: #如果方块位置超出范围
# center[1] = center[1]+1 #就将中心点的位置往右移1列
# break
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0]+1 #先让中心点向下移动1列
if cleck(center) == False:
center[0] = center[0]-1
elif event.key == locals.K_UP: # 向下
old_index = index
index+=1
if index>=len(shape):
index = 0
current_shape=shape[index]
if cleck(center) == False:
index = old_index
current_shape=shape[index]
if states == False:
states = True
#不断生成俄罗斯方块
center = [2, 8] # 第2行第8列
#随机
shape = random.choice(shape_list) #随机形状
index = random.randint(0,len(shape)-1) #随机形状的索引位置
current_shape = shape[index] #根据下标取出方块的形状
color = random.choice(cube_colors) #随机颜色
count+=1
if count%FPS == 0:
center[0] = center[0]+1 #先让中心点向下移动1列
if cleck(center) == False:
center[0] = center[0]-1
states = False
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)