Commit 00da185f by BellCodeEditor

save project

parent 8de19a5a
Showing with 20 additions and 29 deletions
...@@ -15,49 +15,40 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -15,49 +15,40 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
hang=2
lie=7 center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT: if event.key==locals.K_RIGHT:
if hang<15: if center[1]<15:
hang=hang+1 center[1]=center[1]+1
elif event.key==locals.K_LEFT: elif event.key==locals.K_LEFT:
if hang>1: if center[1]>1:
hang=hang-1 center[1]=center[1]-1
elif event.key==locals.K_DOWN: elif event.key==locals.K_DOWN:
if lie<25: if center[0]<25:
lie=lie+1 center[0]=center[0]+1
x=hang*20-20
y=lie*20-20
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background,(0,0))
# 得分 # 得分
score_text= font.render(str(score),True,(0,0,0)) curr_pos=[]
screen.blit(score_text , (350,70)) for cube in curr_shape:
#gezi aa=(cube[0]+center[0],cube[1]+center[1])
x=hang*20-20 curr_pos.append((aa))
y=lie*20-20 for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0) pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1) pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),0)
x=(hang-1)*20-20
y=lie*20-20 score_text=font.renter(str(score),True,(0,0,0))
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0) screen.blit(score_text,(350,70))
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
x=hang*20-20
y=(lie-1)*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
x=(hang+1)*20-20
y=lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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