Commit 00da185f by BellCodeEditor

save project

parent 8de19a5a
Showing with 20 additions and 29 deletions
......@@ -15,49 +15,40 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
hang=2
lie=7
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(-1,0)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT:
if hang<15:
hang=hang+1
if center[1]<15:
center[1]=center[1]+1
elif event.key==locals.K_LEFT:
if hang>1:
hang=hang-1
if center[1]>1:
center[1]=center[1]-1
elif event.key==locals.K_DOWN:
if lie<25:
lie=lie+1
if center[0]<25:
center[0]=center[0]+1
x=hang*20-20
y=lie*20-20
# 将背景图画上去
screen.blit(background,(0,0))
# 得分
score_text= font.render(str(score),True,(0,0,0))
screen.blit(score_text , (350,70))
#gezi
x=hang*20-20
y=lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
x=(hang-1)*20-20
y=lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
x=hang*20-20
y=(lie-1)*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
x=(hang+1)*20-20
y=lie*20-20
pygame.draw.rect(screen,(255,0,0),(x,y,20,20),0)
pygame.draw.rect(screen,(0,0,0),(x,y,20,20),1)
curr_pos=[]
for cube in curr_shape:
aa=(cube[0]+center[0],cube[1]+center[1])
curr_pos.append((aa))
for cube in curr_pos:
pygame.draw.rect(screen,(255,0,0),(cube[1]*20-20,cube[0]*20-20,20,20),0)
pygame.draw.rect(screen,(255,255,255),(cube[1]*20-20,cube[0]*20-20,20,20),0)
score_text=font.renter(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment