Commit 49f8f4b1 by BellCodeEditor

save project

parent cae5c529
Showing with 14 additions and 36 deletions
import time
import pygame import pygame
from tkinter import messagebox
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
grid_num_width = 15 # 横向格子数量
grid_num_width = 20 # 横向格子数量 grid_num_height = 25 # 纵向格子数量
grid_num_height = 30 # 纵向格子数量 FPS = 120
FPS = 30
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((460, 500)) screen = pygame.display.set_mode((460, 500))
...@@ -17,43 +17,21 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -17,43 +17,21 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
messagebox.showinfo("¡joder!")
time.sleep(1)
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
# 将背景图画上去 # 将背景图画上去
screen.blit(background,(0,0)) screen.blit(background, (0, 0))
score_text=font.render(str(score),True,(0,0,0)) pygame.draw.rect(screen, (52, 235, 140), (120, 20, 20, 20), 0)
screen.blit(score_text,(350,70)) pygame.draw.rect(screen, (52, 201, 235), (120, 20, 20, 20), 1)
# 得分
score_str = font.render(str(score), True, (50, 168, 82))
screen.blit(score_str, (0, 0))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
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