Commit 49f8f4b1 by BellCodeEditor

save project

parent cae5c529
Showing with 14 additions and 36 deletions
import time
import pygame
from tkinter import messagebox
from pygame import locals
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
grid_num_width = 20 # 横向格子数量
grid_num_height = 30 # 纵向格子数量
FPS = 30
grid_num_width = 15 # 横向格子数量
grid_num_height = 25 # 纵向格子数量
FPS = 120
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -17,43 +17,21 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
center=[2,8]
curr_shape=[(0,-1),(0,0),(0,1),(0,2)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
messagebox.showinfo("¡joder!")
time.sleep(1)
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
if center[1]<15:
center[1]+=1
elif event.key==locals.K_LEFT:
if center[1]>1:
center[1]-=1
elif event.key==locals.K_DOWN:
if center[0]<25:
center[0]+=1
curr_pos = []
for cube in curr_shape:
aa = (cube[0] + center[0],cube[1] + center[1])
curr_pos.append(aa)
for cube in curr_pos:
pygame.draw.rect(screen,(153,0,102),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
0)
pygame.draw.rect(screen,(255,255,255),
(cube[1]*20-20,cube[0]*20-20,
grid_size,grid_size),
1)
# 将背景图画上去
screen.blit(background,(0,0))
score_text=font.render(str(score),True,(0,0,0))
screen.blit(score_text,(350,70))
screen.blit(background, (0, 0))
pygame.draw.rect(screen, (52, 235, 140), (120, 20, 20, 20), 0)
pygame.draw.rect(screen, (52, 201, 235), (120, 20, 20, 20), 1)
# 得分
score_str = font.render(str(score), True, (50, 168, 82))
screen.blit(score_str, (0, 0))
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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