Commit 2e8ef5ec by BellCodeEditor

save project

parent 62c6dcc6
Showing with 30 additions and 31 deletions
import pygame # import pygame
from pygame import locals # from pygame import locals
pygame.init() # pygame.init()
screen = pygame.display.set_mode((640, 480)) # screen=pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # bg_img=pygame.image.load('background.png')
play_img = pygame.image.load('play.png') # play_img=pygame.image.load('play.png')
stop_img = pygame.image.load('stop.png') # stop_img=pygame.image.load('stop.png')
last_img = pygame.image.load('last.png') # last_img=pygame.image.load('last.png')
next_img = pygame.image.load('next.png') # next_img=pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png') # logo_img=pygame.image.load('logo.png')
pygame.mixer_music.load('歌曲1.wav') # pygame.mixer_music.load('歌曲1.wav')
volume=0.2 # volume=0.2
pygame.mixer.music.set_volume(volume) # pygame.mixer.music.set_volume(volume)
while True: # while True:
for event in pygame.event.get(): # for event in pygame.event.get():
if event.type==locals.QUIT: # if event.type==locals.QUIT:
exit() # exit()
if event.type==locals.KEYDOWN: # if event.type==locals.KEYDOWN:
if evant.key==locals.K_UP: # if evant.key==locals.K_UP:
volume+=0.2 # volume+=0.2
if volume<0: # if volume<0:
volume=0 # volume=0
# if pygame.mixer_music.get_busy()==False:
if pygame.mixer_music.get_busy()==False: # pygame.mixer_music.play()
pygame.mixer_music.play() # screen.blit(bg_img, (0, 0))
screen.blit(bg_img, (0, 0)) # screen.blit(stop_img,(270, 330))
screen.blit(stop_img,(270, 330)) # screen.blit(logo_img,(170, 60))
screen.blit(logo_img,(170, 60)) # screen.blit(last_img,(120, 350))
screen.blit(last_img,(120, 350)) # screen.blit(next_img,(420, 350))
screen.blit(next_img,(420, 350)) # pygame.display.undate()
pygame.display.undate()
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