Commit 62c6dcc6 by BellCodeEditor

save project

parent 1d59f9b0
Showing with 54 additions and 19 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png')
play_img = pygame.image.load('play.png')
stop_img = pygame.image.load('stop.png')
last_img = pygame.image.load('last.png')
next_img = pygame.image.load('next.png')
logo_img = pygame.image.load('logo.png')
pygame.mixer_music.load('歌曲1.wav')
volume=0.2
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if evant.key == locals.K_UP:
volume += 0.2
if volume<0:
volume=0
pygame.mixer.music_volume(volume)
if pygame.mixer_music.get_busy()==False:
pygame.mixer_music.play()
screen.blit(bg_img, (0, 0))
screen.blit(stop_img, (270, 330))
screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350))
pygame.display.undate()
for i in range(6):
pass
\ No newline at end of file
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 bg_img = pygame.image.load('background.png')
bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png')
play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png')
next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png')
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer_music.load('歌曲1.wav') pygame.mixer_music.load('歌曲1.wav')
volume=0.2
pygame.mixer.music.set_volume(volume)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if pygame.mixer_music.get_busy()=False: if event.type==locals.KEYDOWN:
pygame.mixer_music.play() if evant.key==locals.K_UP:
volume+=0.2
if volume<0:
volume=0
# 绘制画面 if pygame.mixer_music.get_busy()==False:
screen.blit(bg_img, (0, 0)) # 填充背景 pygame.mixer_music.play()
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(bg_img, (0, 0))
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(stop_img,(270, 330))
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(logo_img,(170, 60))
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(last_img,(120, 350))
# 刷新画面 screen.blit(next_img,(420, 350))
pygame.display.undate() pygame.display.undate()
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