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Commit
e1299f4e
authored
Dec 28, 2024
by
BellCodeEditor
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diy1.py
my_client.py
diy1.py
0 → 100644
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e1299f4e
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(
9
)
\ No newline at end of file
my_client.py
View file @
e1299f4e
import
tkinter
import
random
from
tkinter
import
*
class
Hero
:
def
__init__
(
self
,
name
):
alist
=
[
"星期六下午打篮球"
,
"星期天下午和小美一起看电影"
,
self
.
level
=
1
"12月18日给蒂法过生日"
,
"12.24送妈妈圣诞礼物"
]
self
.
name
=
name
self
.
hp
=
250
class
Note
():
# 便签、笔记
self
.
attack
=
40
def
__init__
(
self
):
self
.
max_hp
=
self
.
hp
self
.
root
=
tkinter
.
Tk
()
self
.
root
.
geometry
(
'300x340+1000+200'
)
def
combat
(
self
,
enemy
):
self
.
root
.
title
(
"我的便签-待办事项"
)
self
.
root
.
resizable
(
width
=
False
,
height
=
False
)
enemy
.
hp
-=
self
.
attack
self
.
bg_img
=
tkinter
.
PhotoImage
(
file
=
"bg.png"
)
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
def
show
(
self
):
# 布置窗口界面
if
enemy
.
hp
>
0
:
# 画布
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
self
.
canvas
=
tkinter
.
Canvas
(
self
.
root
,
width
=
300
,
height
=
340
)
info
=
info1
+
info2
+
info3
self
.
canvas
.
create_image
(
0
,
0
,
image
=
self
.
bg_img
,
anchor
=
NW
)
print
(
info
)
self
.
canvas
.
place
(
x
=
0
,
y
=
0
)
else
:
# 输入框
info3
=
enemy
.
name
+
"阵亡"
self
.
ent
=
tkinter
.
Entry
(
self
.
root
,
show
=
None
,
font
=
(
'宋体'
,
13
),
info
=
info1
+
info2
+
info3
bg
=
"snow"
,
width
=
25
)
print
(
info
)
self
.
ent
.
place
(
x
=
10
,
y
=
310
)
exit
()
# 按钮
self
.
but
=
tkinter
.
Button
(
self
.
root
,
text
=
'添加'
,
font
=
(
'宋体'
,
12
),
def
cure
(
self
):
bg
=
"lightblue"
,
width
=
5
,
command
=
self
.
get_info
)
blood
=
random
.
randint
(
30
,
50
)
self
.
but
.
place
(
x
=
240
,
y
=
305
)
self
.
hp
=
self
.
hp
+
blood
# 展示所有的文字
if
self
.
hp
>
self
.
max_hp
:
self
.
y
=
20
self
.
hp
=
self
.
max_hp
for
info
in
alist
:
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
blood
,
"目前的血量为:"
,
self
.
hp
)
self
.
canvas
.
create_text
(
40
,
self
.
y
,
text
=
info
,
class
Player
(
Hero
):
font
=
(
"宋体"
,
11
),
anchor
=
W
,
fill
=
'#FF9900'
)
def
__init__
(
self
,
name
,
hero_type
):
self
.
y
+=
30
super
()
.
__init__
(
name
)
self
.
hp
=
200
def
get_info
(
self
):
self
.
attack
=
50
info
=
self
.
ent
.
get
()
self
.
max_hp
=
self
.
hp
self
.
ent
.
delete
(
"0"
,
END
)
self
.
hero_type
=
hero_type
if
info
!=
""
:
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
alist
.
append
(
info
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
self
.
canvas
.
create_text
(
40
,
self
.
y
,
text
=
info
,
font
=
(
"宋体"
,
11
),
yase
=
Hero
(
"亚瑟"
)
anchor
=
W
,
fill
=
'#FF9900'
)
houyi
=
Player
(
"后羿"
,
"射手"
)
self
.
y
+=
30
print
(
"-"
*
30
)
print
(
"战斗开始"
)
while
True
:
app
=
Note
()
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
app
.
show
()
if
choice
==
"q"
:
app
.
root
.
mainloop
()
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
print
(
"请重新输入1或2"
)
continue
status
=
random
.
randint
(
1
,
3
)
if
status
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
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