Commit e1299f4e by BellCodeEditor

auto save

parent d342feb7
Showing with 231 additions and 47 deletions
print(9)
\ No newline at end of file
import tkinter
from tkinter import *
alist = ["星期六下午打篮球", "星期天下午和小美一起看电影",
"12月18日给蒂法过生日", "12.24送妈妈圣诞礼物"]
class Note(): # 便签、笔记
def __init__(self):
self.root = tkinter.Tk()
self.root.geometry('300x340+1000+200')
self.root.title("我的便签-待办事项")
self.root.resizable(width=False, height=False)
self.bg_img = tkinter.PhotoImage(file="bg.png")
def show(self): # 布置窗口界面
# 画布
self.canvas = tkinter.Canvas(self.root, width=300, height=340)
self.canvas.create_image(0, 0, image=self.bg_img, anchor=NW)
self.canvas.place(x=0, y=0)
# 输入框
self.ent = tkinter.Entry(self.root, show=None,font=('宋体', 13),
bg="snow", width=25)
self.ent.place(x=10, y=310)
# 按钮
self.but = tkinter.Button(self.root,text='添加',font=('宋体', 12),
bg="lightblue", width=5, command=self.get_info)
self.but.place(x=240, y=305)
# 展示所有的文字
self.y = 20
for info in alist:
self.canvas.create_text(40, self.y, text=info,
font=("宋体", 11), anchor=W, fill='#FF9900')
self.y += 30
def get_info(self):
info = self.ent.get()
self.ent.delete("0", END)
if info != "":
alist.append(info)
self.canvas.create_text(40,self.y,text=info,font=("宋体",11),
anchor=W, fill='#FF9900')
self.y += 30
app = Note()
app.show()
app.root.mainloop()
import random
class Hero:
def __init__(self,name):
self.level=1
self.name=name
self.hp=250
self.attack=40
self.max_hp=self.hp
def combat(self,enemy):
enemy.hp-=self.attack
info1=self.name+"对"+enemy.name+"发起进攻,"
info2="造成"+str(self.attack)+"点伤害,"
if enemy.hp>0:
info3=enemy.name+"还剩下"+str(enemy.hp)+"血量"
info=info1+info2+info3
print(info)
else:
info3=enemy.name+"阵亡"
info=info1+info2+info3
print(info)
exit()
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",blood,"目前的血量为:",self.hp)
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=200
self.attack=50
self.max_hp=self.hp
self.hero_type=hero_type
print("角色"+self.name+"创建成功,英雄类型为:",self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
yase=Hero("亚瑟")
houyi=Player("后羿","射手")
print("-"*30)
print("战斗开始")
while True:
choice=input("请选择释放英雄技能(1攻击/2治疗):")
if choice=="q":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print("请重新输入1或2")
continue
status=random.randint(1, 3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
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