Commit 0816c8a9 by BellCodeEditor

save project

parent 61c9cdc9
Showing with 19 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,6 +21,10 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,10 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
obstacla = random.choice([bush,stone,cacti])
rect = obstacla.get_rest()
rect.x = 1000
rect.y =500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,8 +32,9 @@ while True: ...@@ -28,8 +32,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpState =="runing":
jumpState = "up" if event.key == locals.K_SPACE:
jumptate = "up"
if jumpState == "up": # 起跳 if jumpState == "up": # 起跳
if t > 0: if t > 0:
y -= t y -= t
...@@ -45,14 +50,22 @@ while True: ...@@ -45,14 +50,22 @@ while True:
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState=="runing":
if index == 5: index += 1
index = 0 if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacla = random.choice([bush,stone,cacti])
rect = obstacla.get_rest()
rect.x = 1000
rect.y =500 - rect.height
rect.x -= 8
screen.blit(obstacla,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
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