Commit 0816c8a9 by BellCodeEditor

save project

parent 61c9cdc9
Showing with 19 additions and 6 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -21,6 +21,10 @@ hero = [pygame.image.load('hero1.png'),
index = 0
jumpState = "runing"
y = 400
obstacla = random.choice([bush,stone,cacti])
rect = obstacla.get_rest()
rect.x = 1000
rect.y =500 - rect.height
while True:
for event in pygame.event.get():
......@@ -28,8 +32,9 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState =="runing":
if event.key == locals.K_SPACE:
jumptate = "up"
if jumpState == "up": # 起跳
if t > 0:
y -= t
......@@ -45,14 +50,22 @@ while True:
jumpState = "runing"
t = 30
wukong = hero[index]
index += 1
if index == 5:
index = 0
if jumpState=="runing":
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacla = random.choice([bush,stone,cacti])
rect = obstacla.get_rest()
rect.x = 1000
rect.y =500 - rect.height
rect.x -= 8
screen.blit(obstacla,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
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