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Commit
0816c8a9
authored
Nov 17, 2024
by
BellCodeEditor
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61c9cdc9
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1 changed file
with
19 additions
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6 deletions
my_app.py
my_app.py
View file @
0816c8a9
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
...
...
@@ -21,6 +21,10 @@ hero = [pygame.image.load('hero1.png'),
index
=
0
jumpState
=
"runing"
y
=
400
obstacla
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacla
.
get_rest
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -28,8 +32,9 @@ while True:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumptate
=
"up"
if
jumpState
==
"up"
:
# 起跳
if
t
>
0
:
y
-=
t
...
...
@@ -45,14 +50,22 @@ while True:
jumpState
=
"runing"
t
=
30
wukong
=
hero
[
index
]
index
+=
1
if
index
==
5
:
index
=
0
if
jumpState
==
"runing"
:
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
obstacla
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacla
.
get_rest
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
screen
.
blit
(
obstacla
,(
rect
.
x
,
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
30
)
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