Commit 6d485ae3 by BellCodeEditor

save project

parent f07b7060
Showing with 21 additions and 2 deletions
...@@ -17,14 +17,33 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,14 +17,33 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.gat(): for event in pygame.event.gat():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
wukong = hero[0] if event.key == locals.k_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y -= 5
else:
jumpState = "runing"
wukong = hero[index]
index += 1
if index >= 5:
index = 0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, 400))
......
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