Commit f07b7060 by BellCodeEditor

save project

parent d548df7e
Showing with 34 additions and 43 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png')
road = pygame.image.load('road.png')
stone = pygame.image.load('stone.png')
cacti = pygame.image.load('cacti.png')
apple = pygame.image.load('bush.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
while True:
for event in pygame.event.gat():
if event.type == locals.QUIT:
exit()
wukong = hero[0]
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
import tkinter
def register():
name1=e1.get()
name2=e2.get()
name3=e3.get()
print("点击了提交按钮")# 建立窗口对象
print(name1)
print(name2)
print(name3)
root = tkinter.Tk()
root.title("注册") # 设置窗口标题
root.geometry("400x320+500+300") # 设置窗口大小
# 输入框entry;用户输入框
lab1=tkinter.Label(root, text='用户名:', font=('宋体', 15),
fg="black",width=100, height=2,bg=None)
lab1.place(x=-400,y=70)
e1 = tkinter.Entry(root,show=None,font=('宋体',14),bg="light grey",width=18) # 显示成明文形式
e1.place(x=140, y=80)
# 密码输入框,左上角坐标:x:140,y:140
lab1=tkinter.Label(root, text='密码:', font=('宋体', 15),
fg="black",width=100, height=2,bg=None)
lab1.place(x=-400,y=130)
e2 = tkinter.Entry(root,show="*",font=('宋体',14),bg="light grey",width=18)
e2.place(x=140,y=140)
# 确认密码输入框,左上角坐标:x:140,y:200
lab1=tkinter.Label(root, text='确认密码:', font=('宋体', 15),
fg="black",width=100, height=2,bg=None)
lab1.place(x=-400,y=190)
e3 = tkinter.Entry(root,show="*",font=('宋体',14),bg="light grey",width=18)
e3.place(x=140,y=200)
# 注册界面上的文字标签
lab = tkinter.Label(root, text='您好!请填写注册信息', font=('宋体', 15),
fg="black",width=40, height=2,bg="green")
lab.place(x=0,y=0)
# 在输入框前展示文字标签:用户名:、密 码:、确认密码:
button1=tkinter.Button(root,text="提交",bg="lightgreen",width=15,command=register)
button1.place(x=150,y=250)
# 保持窗口监听,进入消息循环
root.mainloop()
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