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Commit
6d485ae3
authored
2 years ago
by
BellCodeEditor
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parent
f07b7060
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21 additions
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2 deletions
WPD.py
WPD.py
View file @
6d485ae3
...
@@ -17,14 +17,33 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -17,14 +17,33 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
while
True
:
while
True
:
for
event
in
pygame
.
event
.
gat
():
for
event
in
pygame
.
event
.
gat
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
wukong
=
hero
[
0
]
if
event
.
key
==
locals
.
k_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
y
>
150
:
y
-=
5
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
if
y
<
400
:
y
-=
5
else
:
jumpState
=
"runing"
wukong
=
hero
[
index
]
index
+=
1
if
index
>=
5
:
index
=
0
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wukong
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
400
))
...
...
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