Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / level3-lesson17-diy2

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 6d485ae3 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent f07b7060
Hide whitespace changes
Inline Side-by-side
Showing with 21 additions and 2 deletions
  • WPD.py
WPD.py
View file @ 6d485ae3
...@@ -17,14 +17,33 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,14 +17,33 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
while True: while True:
for event in pygame.event.gat(): for event in pygame.event.gat():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
wukong = hero[0] if event.key == locals.k_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y -= 5
else:
jumpState = "runing"
wukong = hero[index]
index += 1
if index >= 5:
index = 0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, 400))
......
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment