Commit cc1e8787 by BellCodeEditor

save project

parent f19096ae
Showing with 178 additions and 0 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp>self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self, enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起进攻,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
class Player(Hero):
def __init__(self, hero_type, name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
houyi.combat(yase)
yase.combat(houyi)
houyi.cure()
yase.cure()
print(30*'-')
print(' 战斗开始')
while True:
print('-'*30)
choice=input('放只因能(1攻只因/2治疗)')
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
#玩家攻只因
choice=input('放只因能(1攻只因/2治疗)')
if choice='q':
print('游戏结束')
elif choice==2:
houyi.cure()
else:
print('重新输入')
continue
#敌方攻只因
status=random.randint(1,3)
if status==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
import random
class Hero(object)
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
def cure(self):
self.hp=self.hp+60
if self.hp>self.max_hp:
self.hp>self.max_hp
print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp)
def combat(self,enemy):
info1=self.name+self.name + "对" + enemy.name + "发起进攻,"
info2="造成"+str(self.attack)+"点伤害,"
enemy.hp-=self.attack
if enemy.hp<0:
info3=enemy.name+'死了,结束'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'还剩'+str(enemy.hp)+'血量'
info=info1+info2+info3
print(info)
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp=200
self.attack=50
self.max_hp=self.hp
self.hero_type=hero_type
print('角色'+self.name+'创建成功,英雄类别为:',self.hero_type)
print('当前等级,血量,攻只因力分别为:',self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(30,50)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+'用治疗,HP加:'blood',目前HP为:',self.hp)
houyi=Player('射手',"后羿")
yase=Hero('垭瑟')
print(30*'-')
print(' 战斗开始')
while True:
print(30*'-')choice=input('放技能(1攻击/2治疗)')
if choice=='q':
print("游戏结束")
break
elif choice=='1':
\ No newline at end of file
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