From cc1e87872a6ba19744ac2058abc5cd28ae81a54f Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Wed, 3 May 2023 19:17:20 +0800 Subject: [PATCH] save project --- a.py | 53 +++++++++++++++++++++++++++++++++++++++++++++++++++++ diy1.py | 69 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ x.py | 54 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 176 insertions(+) create mode 100644 a.py create mode 100644 diy1.py create mode 100644 x.py diff --git a/a.py b/a.py new file mode 100644 index 0000000..8852c07 --- /dev/null +++ b/a.py @@ -0,0 +1,53 @@ +import random +class Hero(object): + def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 250 + self.attack = 40 + self.max_hp = self.hp + + def cure(self): # 治疗 + self.hp=self.hp+60 + if self.hp>self.max_hp: + self.hp>self.max_hp + print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp) + + def combat(self, enemy): # 攻击 + info1 = self.name + "对" + enemy.name + "发起进攻," + info2 = "造成" + str(self.attack) + "点伤害," + enemy.hp -= self.attack + if enemy.hp > 0: + info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量" + info = info1 + info2 + info3 + print(info) + else: + info3 = enemy.name + "阵亡,游戏结束" + info = info1 + info2 + info3 + print(info) + exit() + + +class Player(Hero): + def __init__(self, hero_type, name): + super().__init__(name) + self.hp = 200 + self.attack = 50 + self.max_hp = self.hp + self.hero_type = hero_type + print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type) + print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack) + + +houyi = Player("射手", "后羿") +yase = Hero("垭瑟") +houyi.combat(yase) +yase.combat(houyi) +houyi.cure() +yase.cure() +print(30*'-') +print(' 战斗开始') +while True: + print('-'*30) + choice=input('放只因能(1攻只因/2治疗)') + diff --git a/diy1.py b/diy1.py new file mode 100644 index 0000000..b8aa439 --- /dev/null +++ b/diy1.py @@ -0,0 +1,69 @@ +import random +class Hero(object): + def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 250 + self.attack = 40 + self.max_hp = self.hp + + def cure(self): # 治疗 + self.hp+=55 + if self.hp>self.max_hp: + self.hp=self.max_hp + print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) + + def combat(self, enemy): # 普通攻击 + info1 = self.name+"对"+enemy.name+"发起进攻," + info2 = "造成"+str(self.attack)+"点伤害," + enemy.hp -= self.attack + if enemy.hp > 0: + info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" + info = info1+info2+info3 + print(info) + else: + info3 = enemy.name+"阵亡,游戏结束" + info = info1+info2+info3 + print(info) + print('你干嘛啊~~') + exit() + +class Player(Hero): + def __init__(self,hero_type,name): + super().__init__(name) + self.hp = 200 + self.attack = 50 + self.max_hp = self.hp + self.hero_type = hero_type + print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) + print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) + print('-'*30) + print(' 战斗开始') + def cure(self): + c=random.randint(35,50) + self.hp+=c + if self.hp>self.max_hp: + self.hp=self.max_hp + print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) + +houyi = Player("射手", "后羿") +yase = Hero("垭瑟") +while True: + print('-'*30) + #玩家攻只因 + choice=input('放只因能(1攻只因/2治疗)') + if choice='q': + print('游戏结束') + elif choice==2: + houyi.cure() + else: + print('重新输入') + continue + #敌方攻只因 + status=random.randint(1,3) + if status==1: + yase.cure() + else: + yase.combat(houyi) + + \ No newline at end of file diff --git a/x.py b/x.py new file mode 100644 index 0000000..eb827d9 --- /dev/null +++ b/x.py @@ -0,0 +1,54 @@ +import random +class Hero(object) +def __init__(self, name): + self.name = name + self.level = 1 + self.hp = 250 + self.attack = 40 + self.max_hp = self.hp +def cure(self): + self.hp=self.hp+60 + if self.hp>self.max_hp: + self.hp>self.max_hp + print(self.name + "使用了治疗,血量增加:", 60, ",目前的血量为:", self.hp) +def combat(self,enemy): + info1=self.name+self.name + "对" + enemy.name + "发起进攻," + info2="造成"+str(self.attack)+"点伤害," + enemy.hp-=self.attack + if enemy.hp<0: + info3=enemy.name+'死了,结束' + info=info1+info2+info3 + print(info) + else: + info3=enemy.name+'还剩'+str(enemy.hp)+'血量' + info=info1+info2+info3 + print(info) +class Player(Hero): + def __init__(self,hero_type,name): + super().__init__(name) + self.hp=200 + self.attack=50 + self.max_hp=self.hp + self.hero_type=hero_type + print('角色'+self.name+'创建成功,英雄类别为:',self.hero_type) + print('当前等级,血量,攻只因力分别为:',self.level,self.hp,self.attack) + def cure(self): + blood=random.randint(30,50) + self.hp=self.hp+blood + if self.hp>self.max_hp: + self.hp=self.max_hp + print(self.name+'用治疗,HP加:'blood',目前HP为:',self.hp) +houyi=Player('射手',"后羿") +yase=Hero('垭瑟') +print(30*'-') +print(' 战斗开始') +while True: + print(30*'-')choice=input('放技能(1攻击/2治疗)') + if choice=='q': + print("游戏结束") + break + elif choice=='1': + + + + \ No newline at end of file -- libgit2 0.25.0