Commit 59920121 by BellCodeEditor

save project

parent 3027e8e9
Showing with 4 additions and 9 deletions
......@@ -8,14 +8,14 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
self.hp = self.hp + 900
self.hp = self.hp + 600
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 900,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", 600,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(300+self.attack*0.7 ) +"点伤害,"
info2 = "造成"+str(300+self.attack*2/1)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
......@@ -34,12 +34,7 @@ class Player(Hero):
self.attack = 750
self.max_hp = self.hp
self.hero_type = hero_type
def cure(self): # 治疗
self.hp += random.randint(700,900)
if self.hp > self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 0,",目前的血量为:",self.hp)
print()
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
......
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