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Commit
dce5a0bc
authored
Apr 06, 2024
by
BellCodeEditor
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parent
f6ad307b
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Showing
1 changed file
with
14 additions
and
12 deletions
diy1.py
diy1.py
View file @
dce5a0bc
...
@@ -13,10 +13,10 @@ class Hero(object):
...
@@ -13,10 +13,10 @@ class Hero(object):
self
.
hp
=
self
.
hp
+
55
self
.
hp
=
self
.
hp
+
55
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
'翻了垃圾桶,血量增加:'
,
60
,
",目前的血量为:"
,
self
.
hp
)
def
combat
(
self
,
enemy
):
# 普通攻击
def
combat
(
self
,
enemy
):
# 普通攻击
info1
=
self
.
name
+
"
对"
+
enemy
.
name
+
"发起进攻,"
info1
=
self
.
name
+
"
用棒球棍暴击了"
+
enemy
.
name
+
','
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
if
enemy
.
hp
>
0
:
...
@@ -27,7 +27,7 @@ class Hero(object):
...
@@ -27,7 +27,7 @@ class Hero(object):
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
info
=
info1
+
info2
+
info3
print
(
info
)
print
(
info
)
print
(
'
你干嘛啊~~
'
)
print
(
'
再见安打
'
)
exit
()
exit
()
class
Player
(
Hero
):
class
Player
(
Hero
):
...
@@ -37,34 +37,35 @@ class Player(Hero):
...
@@ -37,34 +37,35 @@ class Player(Hero):
self
.
attack
=
50
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
self
.
hero_type
=
hero_type
print
(
"
角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"
“穹!站住!把我的垃圾桶还回来,我"
+
self
.
name
+
"是不会放过你的!”"
)
def
cure
(
self
):
def
cure
(
self
):
c
=
random
.
randint
(
35
,
50
)
c
=
random
.
randint
(
35
,
50
)
self
.
hp
+=
c
self
.
hp
+=
c
if
self
.
hp
>
self
.
max_hp
:
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗,血量增加:"
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
print
(
self
.
name
+
'翻了垃圾桶,血量增加:'
,
str
(
c
),
",目前的血量为:"
,
self
.
hp
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
,
"命途为:"
,
self
.
hero_type
)
print
(
'-'
*
30
)
print
(
'-'
*
30
)
print
(
' 战斗开始'
)
print
(
' 战斗开始'
)
BaiJun
=
Player
(
"
黑客"
,
"白隽
"
)
BaiJun
=
Player
(
"
毁灭"
,
"星
"
)
XiaOu
=
Hero
(
"
夏鸥
"
)
XiaOu
=
Hero
(
"
穹
"
)
while
True
:
while
True
:
print
(
'-'
*
30
)
print
(
'-'
*
30
)
Ase
=
input
(
"请选择技能:1攻击
/2治疗
"
)
Ase
=
input
(
"请选择技能:1攻击
(棒球棍)/2回复(翻垃圾桶)
"
)
if
Ase
==
'1'
:
if
Ase
==
'1'
:
BaiJun
.
combat
(
XiaOu
)
BaiJun
.
combat
(
XiaOu
)
elif
Ase
==
'2'
:
elif
Ase
==
'2'
:
BaiJun
.
cure
()
BaiJun
.
cure
()
elif
Ase
==
'q'
:
elif
Ase
==
'q'
:
print
(
'好累,打不动了'
)
break
break
else
:
else
:
print
(
'
无效指令
,请重新输入'
)
print
(
'
看不懂哦亲
,请重新输入'
)
continue
continue
ad
=
random
.
randint
(
1
,
3
)
ad
=
random
.
randint
(
1
,
3
)
if
Ase
==
'1'
:
if
ad
==
1
:
XiaOu
.
combat
(
BaiJun
)
XiaOu
.
combat
(
BaiJun
)
el
if
Ase
==
'2'
:
el
se
:
XiaOu
.
cure
()
XiaOu
.
cure
()
\ No newline at end of file
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