Commit dce5a0bc by BellCodeEditor

save project

parent f6ad307b
Showing with 14 additions and 12 deletions
......@@ -13,10 +13,10 @@ class Hero(object):
self.hp = self.hp+55
if self.hp>self.max_hp:
self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+'翻了垃圾桶,血量增加:', 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info1 = self.name+"用棒球棍暴击了"+enemy.name+','
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
......@@ -27,7 +27,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
print('再见安打')
exit()
class Player(Hero):
......@@ -37,34 +37,35 @@ class Player(Hero):
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("“穹!站住!把我的垃圾桶还回来,我"+self.name+"是不会放过你的!”")
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print(self.name+'翻了垃圾桶,血量增加:',str(c),",目前的血量为:",self.hp)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack,"命途为:", self.hero_type)
print('-'*30)
print(' 战斗开始')
BaiJun = Player("黑客", "白隽")
XiaOu = Hero("夏鸥")
BaiJun = Player("毁灭", "星")
XiaOu = Hero("")
while True:
print('-'*30)
Ase = input("请选择技能:1攻击/2治疗")
Ase = input("请选择技能:1攻击(棒球棍)/2回复(翻垃圾桶)")
if Ase == '1':
BaiJun.combat(XiaOu)
elif Ase == '2':
BaiJun.cure()
elif Ase == 'q':
print('好累,打不动了')
break
else:
print('无效指令,请重新输入')
print('看不懂哦亲,请重新输入')
continue
ad = random.randint(1,3)
if Ase == '1':
if ad == 1:
XiaOu.combat(BaiJun)
elif Ase == '2':
else :
XiaOu.cure()
\ No newline at end of file
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