Commit dce5a0bc by BellCodeEditor

save project

parent f6ad307b
Showing with 14 additions and 12 deletions
...@@ -13,10 +13,10 @@ class Hero(object): ...@@ -13,10 +13,10 @@ class Hero(object):
self.hp = self.hp+55 self.hp = self.hp+55
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp = self.max_hp self.hp = self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+'翻了垃圾桶,血量增加:', 60,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"用棒球棍暴击了"+enemy.name+','
info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack enemy.hp -= self.attack
if enemy.hp > 0: if enemy.hp > 0:
...@@ -27,7 +27,7 @@ class Hero(object): ...@@ -27,7 +27,7 @@ class Hero(object):
info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3 info = info1+info2+info3
print(info) print(info)
print('你干嘛啊~~') print('再见安打')
exit() exit()
class Player(Hero): class Player(Hero):
...@@ -37,34 +37,35 @@ class Player(Hero): ...@@ -37,34 +37,35 @@ class Player(Hero):
self.attack = 50 self.attack = 50
self.max_hp = self.hp self.max_hp = self.hp
self.hero_type = hero_type self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("“穹!站住!把我的垃圾桶还回来,我"+self.name+"是不会放过你的!”")
def cure(self): def cure(self):
c=random.randint(35,50) c=random.randint(35,50)
self.hp+=c self.hp+=c
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) print(self.name+'翻了垃圾桶,血量增加:',str(c),",目前的血量为:",self.hp)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack,"命途为:", self.hero_type)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
BaiJun = Player("黑客", "白隽") BaiJun = Player("毁灭", "星")
XiaOu = Hero("夏鸥") XiaOu = Hero("")
while True: while True:
print('-'*30) print('-'*30)
Ase = input("请选择技能:1攻击/2治疗") Ase = input("请选择技能:1攻击(棒球棍)/2回复(翻垃圾桶)")
if Ase == '1': if Ase == '1':
BaiJun.combat(XiaOu) BaiJun.combat(XiaOu)
elif Ase == '2': elif Ase == '2':
BaiJun.cure() BaiJun.cure()
elif Ase == 'q': elif Ase == 'q':
print('好累,打不动了')
break break
else: else:
print('无效指令,请重新输入') print('看不懂哦亲,请重新输入')
continue continue
ad = random.randint(1,3) ad = random.randint(1,3)
if Ase == '1': if ad == 1:
XiaOu.combat(BaiJun) XiaOu.combat(BaiJun)
elif Ase == '2': else :
XiaOu.cure() XiaOu.cure()
\ No newline at end of file
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