Commit db57354b by BellCodeEditor

auto save

parent beb166ed
Showing with 12 additions and 11 deletions
...@@ -8,10 +8,11 @@ class Hero(object): ...@@ -8,10 +8,11 @@ class Hero(object):
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self): # 治疗
self.hp+=55 blood=random.randint(30,50)
self.hp+=blood
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -39,21 +40,21 @@ class Player(Hero): ...@@ -39,21 +40,21 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self): # def cure(self):
c=random.randint(35,50) # c=random.randint(35,50)
self.hp+=c # self.hp+=c
if self.hp>self.max_hp: # if self.hp>self.max_hp:
self.hp=self.max_hp # self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) # print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print('-'*30)
a=input("请选择技能:1攻击/2治疗") a=input("请选择技能:1攻击/2治疗")
if int(a)==1: if a=='1':
houyi.combat(yase) houyi.combat(yase)
elif int(a)==2: elif a=='2':
houyi.cure() houyi.cure()
elif a=="q": elif a=="q":
print('游戏结束') print('游戏结束')
...@@ -62,7 +63,7 @@ while True: ...@@ -62,7 +63,7 @@ while True:
print('重输!') print('重输!')
continue continue
b=random.randint(1,3) b=random.randint(1,3)
if b==3: if b==2:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
......
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