Commit db57354b by BellCodeEditor

auto save

parent beb166ed
Showing with 12 additions and 11 deletions
......@@ -8,10 +8,11 @@ class Hero(object):
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
blood=random.randint(30,50)
self.hp+=blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗,血量增加:", blood,",目前的血量为:",self.hp)
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -39,21 +40,21 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
# def cure(self):
# c=random.randint(35,50)
# self.hp+=c
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
if a=='1':
houyi.combat(yase)
elif int(a)==2:
elif a=='2':
houyi.cure()
elif a=="q":
print('游戏结束')
......@@ -62,7 +63,7 @@ while True:
print('重输!')
continue
b=random.randint(1,3)
if b==3:
if b==2:
yase.cure()
else:
yase.combat(houyi)
......
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