Commit 20ea5fc7 by BellCodeEditor

auto save

parent beb166ed
Showing with 25 additions and 20 deletions
...@@ -7,11 +7,11 @@ class Hero(object): ...@@ -7,11 +7,11 @@ class Hero(object):
self.attack = 40 self.attack = 40
self.max_hp = self.hp self.max_hp = self.hp
def cure(self): # 治疗 def cure(self):
self.hp+=55 self.hp=+60
if self.hp>self.max_hp: if self.hp>self.max_hp:
self.hp=self.max_hp self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp) print(self.name+"使用了治疗术,血量增加60"+"当前血量为"+str(self.hp))
def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
...@@ -39,33 +39,37 @@ class Player(Hero): ...@@ -39,33 +39,37 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30) print('-'*30)
print(' 战斗开始') print(' 战斗开始')
def cure(self):
c=random.randint(35,50) def cure(self):
self.hp+=c p=random.randint(30,60)
if self.hp>self.max_hp: self.hp+=p
self.hp=self.max_hp if self.hp>self.max_hp:
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp) self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加"+str(p)+"当前血量为"+str(self.hp))
houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
yase = Hero("垭瑟") yase = Hero("垭瑟")
while True: while True:
print('-'*30) print("_"*50)
a=input("请选择技能:1攻击/2治疗") choice=input("请选择技能:1/攻击,2/治疗:")
if int(a)==1: if choice=="quit":
houyi.combat(yase) print("游戏结束")
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
break break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else: else:
print('重输!') print("输入错误")
continue continue
b=random.randint(1,3) dd=random.randint(1,3)
if b==3: if dd==1:
yase.cure() yase.cure()
else: else:
yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file
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