Commit 20ea5fc7 by BellCodeEditor

auto save

parent beb166ed
Showing with 25 additions and 20 deletions
......@@ -7,11 +7,11 @@ class Hero(object):
self.attack = 40
self.max_hp = self.hp
def cure(self): # 治疗
self.hp+=55
def cure(self):
self.hp=+60
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:", 60,",目前的血量为:",self.hp)
print(self.name+"使用了治疗术,血量增加60"+"当前血量为"+str(self.hp))
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
......@@ -39,33 +39,37 @@ class Player(Hero):
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
c=random.randint(35,50)
self.hp+=c
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量增加:",str(c),",目前的血量为:",self.hp)
def cure(self):
p=random.randint(30,60)
self.hp+=p
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加"+str(p)+"当前血量为"+str(self.hp))
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
a=input("请选择技能:1攻击/2治疗")
if int(a)==1:
houyi.combat(yase)
elif int(a)==2:
houyi.cure()
elif a=="q":
print('游戏结束')
print("_"*50)
choice=input("请选择技能:1/攻击,2/治疗:")
if choice=="quit":
print("游戏结束")
break
elif choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
else:
print('重输!')
print("输入错误")
continue
b=random.randint(1,3)
if b==3:
dd=random.randint(1,3)
if dd==1:
yase.cure()
else:
yase.combat(houyi)
\ No newline at end of file
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