Commit 0b8ac85e by BellCodeEditor

save project

parent 6ecca741
Showing with 86 additions and 86 deletions
class Hero: # class Hero:
def __init__(self,name,hp,attack): # def __init__(self,name,hp,attack):
self.level=1 # self.level=1
self.name=name # self.name=name
self.hp=hp # self.hp=hp
self.attack=attack # self.attack=attack
yase=Hero('yase',300,20) # yase=Hero('yase',300,20)
hy=Hero('hy',250,23) # hy=Hero('hy',250,23)
k=Hero('K',5600,199) # k=Hero('K',5600,199)
print(yase.attack) # print(yase.attack)
print(hy.attack) # print(hy.attack)
print(k.attack) # print(k.attack)
# yase.attack=547363908765389123456789012345678901234567890 # yase.attack=547363908765389123456789012345678901234567890
# print(yase.attack) # print(yase.attack)
def shengji(): # def shengji():
yase.level+=1 # yase.level+=1
yase.hp+=100 # yase.hp+=100
yase.attack+=4 # yase.attack+=4
shengji() # shengji()
print(yase.level) # print(yase.level)
print(yase.hp) # print(yase.hp)
print(yase.attack) # print(yase.attack)
...@@ -74,69 +74,69 @@ print(yase.attack) ...@@ -74,69 +74,69 @@ print(yase.attack)
# import random import random
# class Hero(object): class Hero(object):
# def __init__(self, name): def __init__(self, name):
# self.name = name self.name = name
# self.level = 1 self.level = 1
# self.hp = 250 self.hp = 250
# self.attack = 40 self.attack = 40
# self.max_hp = self.hp self.max_hp = self.hp
# def cure(self): # 治疗 def cure(self): # 治疗
# self.hp+=55 self.hp+=55
# if self.hp>self.max_hp: if self.hp>self.max_hp:
# self.hp=self.max_hp self.hp=self.max_hp
# print(self.name+"使用了治疗,血量提高:", 55, "目前血量为:", self.hp) print(self.name+"使用了治疗,血量提高:", 55, "目前血量为:", self.hp)
# def combat(self, enemy): # 普通攻击 def combat(self, enemy): # 普通攻击
# info1 = self.name+"对"+enemy.name+"发起进攻," info1 = self.name+"对"+enemy.name+"发起进攻,"
# info2 = "造成"+str(self.attack)+"点伤害," info2 = "造成"+str(self.attack)+"点伤害,"
# enemy.hp -= self.attack enemy.hp -= self.attack
# if enemy.hp > 0: if enemy.hp > 0:
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量" info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# info = info1+info2+info3 info = info1+info2+info3
# print(info) print(info)
# else: else:
# info3 = enemy.name+"阵亡,游戏结束" info3 = enemy.name+"阵亡,游戏结束"
# info = info1+info2+info3 info = info1+info2+info3
# print(info) print(info)
# print('你干嘛啊~~') print('你干嘛啊~~')
# exit() exit()
# class Player(Hero): class Player(Hero):
# def __init__(self,hero_type,name): def __init__(self,hero_type,name):
# super().__init__(name) super().__init__(name)
# self.hp = 200 self.hp = 200
# self.attack = 50 self.attack = 50
# self.max_hp = self.hp self.max_hp = self.hp
# self.hero_type = hero_type self.hero_type = hero_type
# print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type) print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack) print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# print('-'*30) print('-'*30)
# print(' 战斗开始') print(' 战斗开始')
# def cure(self): def cure(self):
# a=random.randint(40,70) a=random.randint(40,70)
# self.hp+=a self.hp+=a
# if self.hp>self.max_hp: if self.hp>self.max_hp:
# self.hp=self.max_hp self.hp=self.max_hp
# print(self.name+"使用了治疗,血量提高:",a , "目前血量为:", self.hp) print(self.name+"使用了治疗,血量提高:",a , "目前血量为:", self.hp)
# houyi = Player("射手", "后羿") houyi = Player("射手", "后羿")
# yase = Hero("垭瑟") yase = Hero("垭瑟")
# while True: while True:
# print('-'*30) print('-'*30)
# choice=input("请选择释放英雄技能(1攻击/2治疗/q退出)") choice=input("请选择释放英雄技能(1攻击/2治疗/q退出)")
# if choice=="1" : if choice=="1" :
# houyi.combat(yase) houyi.combat(yase)
# elif choice=="2" : elif choice=="2" :
# houyi.cure() houyi.cure()
# elif choice == "q": elif choice == "q":
# exit() exit()
# else : else :
# print('重新输入') print('重新输入')
# continue continue
# asa=random.randint(1,3) asa=random.randint(1,3)
# if asa==1: if asa==1:
# yase.cure() yase.cure()
# else : else :
# yase.combat(houyi) yase.combat(houyi)
\ No newline at end of file \ No newline at end of file
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