Commit 0b8ac85e by BellCodeEditor

save project

parent 6ecca741
Showing with 86 additions and 86 deletions
class Hero:
def __init__(self,name,hp,attack):
self.level=1
self.name=name
self.hp=hp
self.attack=attack
yase=Hero('yase',300,20)
hy=Hero('hy',250,23)
k=Hero('K',5600,199)
print(yase.attack)
print(hy.attack)
print(k.attack)
# class Hero:
# def __init__(self,name,hp,attack):
# self.level=1
# self.name=name
# self.hp=hp
# self.attack=attack
# yase=Hero('yase',300,20)
# hy=Hero('hy',250,23)
# k=Hero('K',5600,199)
# print(yase.attack)
# print(hy.attack)
# print(k.attack)
# yase.attack=547363908765389123456789012345678901234567890
# print(yase.attack)
def shengji():
yase.level+=1
yase.hp+=100
yase.attack+=4
shengji()
print(yase.level)
print(yase.hp)
print(yase.attack)
# def shengji():
# yase.level+=1
# yase.hp+=100
# yase.attack+=4
# shengji()
# print(yase.level)
# print(yase.hp)
# print(yase.attack)
......@@ -74,69 +74,69 @@ print(yase.attack)
# import random
# class Hero(object):
# def __init__(self, name):
# self.name = name
# self.level = 1
# self.hp = 250
# self.attack = 40
# self.max_hp = self.hp
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp = self.hp
# def cure(self): # 治疗
# self.hp+=55
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量提高:", 55, "目前血量为:", self.hp)
def cure(self): # 治疗
self.hp+=55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量提高:", 55, "目前血量为:", self.hp)
# def combat(self, enemy): # 普通攻击
# info1 = self.name+"对"+enemy.name+"发起进攻,"
# info2 = "造成"+str(self.attack)+"点伤害,"
# enemy.hp -= self.attack
# if enemy.hp > 0:
# info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
# info = info1+info2+info3
# print(info)
# else:
# info3 = enemy.name+"阵亡,游戏结束"
# info = info1+info2+info3
# print(info)
# print('你干嘛啊~~')
# exit()
def combat(self, enemy): # 普通攻击
info1 = self.name+"对"+enemy.name+"发起进攻,"
info2 = "造成"+str(self.attack)+"点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name+"还剩下"+str(enemy.hp)+"血量"
info = info1+info2+info3
print(info)
else:
info3 = enemy.name+"阵亡,游戏结束"
info = info1+info2+info3
print(info)
print('你干嘛啊~~')
exit()
# class Player(Hero):
# def __init__(self,hero_type,name):
# super().__init__(name)
# self.hp = 200
# self.attack = 50
# self.max_hp = self.hp
# self.hero_type = hero_type
# print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
# print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
# print('-'*30)
# print(' 战斗开始')
# def cure(self):
# a=random.randint(40,70)
# self.hp+=a
# if self.hp>self.max_hp:
# self.hp=self.max_hp
# print(self.name+"使用了治疗,血量提高:",a , "目前血量为:", self.hp)
# houyi = Player("射手", "后羿")
# yase = Hero("垭瑟")
# while True:
# print('-'*30)
# choice=input("请选择释放英雄技能(1攻击/2治疗/q退出)")
# if choice=="1" :
# houyi.combat(yase)
# elif choice=="2" :
# houyi.cure()
# elif choice == "q":
# exit()
# else :
# print('重新输入')
# continue
# asa=random.randint(1,3)
# if asa==1:
# yase.cure()
# else :
# yase.combat(houyi)
\ No newline at end of file
class Player(Hero):
def __init__(self,hero_type,name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp = self.hp
self.hero_type = hero_type
print("角色"+self.name+"创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:",self.level,self.hp,self.attack)
print('-'*30)
print(' 战斗开始')
def cure(self):
a=random.randint(40,70)
self.hp+=a
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗,血量提高:",a , "目前血量为:", self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
while True:
print('-'*30)
choice=input("请选择释放英雄技能(1攻击/2治疗/q退出)")
if choice=="1" :
houyi.combat(yase)
elif choice=="2" :
houyi.cure()
elif choice == "q":
exit()
else :
print('重新输入')
continue
asa=random.randint(1,3)
if asa==1:
yase.cure()
else :
yase.combat(houyi)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment