Commit f424e3c5 by BellCodeEditor

save project

parent 49e9b079
Showing with 10 additions and 5 deletions
...@@ -15,6 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -15,6 +15,8 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -25,7 +27,8 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -25,7 +27,8 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
self.score=1
# 创建一个窗口 # 创建一个窗口
...@@ -139,8 +142,8 @@ while True: ...@@ -139,8 +142,8 @@ while True:
record["第3名"]=two record["第3名"]=two
else: else:
record["第3名"]=score record["第3名"]=score
record=json.dumps(record,ensure_acsii=False) record=json.dumps(record,ensure_ascii=False)
with open("score.txt","w",encoding="utf-8")as s: with open("record.txt","w",encoding="utf-8")as s:
s.write(record) s.write(record)
else: else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 1, "第2名": 1, "第3名": 0}
\ No newline at end of file \ No newline at end of file
{"第1名": 2, "第2名": 0, "第3名": 0}
\ No newline at end of file
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