Commit d45eab78 by BellCodeEditor

save project

parent 64329aa6
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
gameover = pygame.image.load('gameover.png')
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
self.success = 0
class WuKong(pygame.sprite.Sprite):
def __init__(self,wukong_img):
self.image = wukong_img
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
list_group = pygame.sprite.Group()
# 关卡1 实现悟空跑步效果
# 逻辑:绘制图画时,不断切换悟空图片
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png')
,pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] #加载悟空图片
score_bgm = pygame.mixer.Sound('score.wav')
index = 0
jumpStatus = 'running'
wukong = WuKong(hero[index])
t = 40
background_x = 0
road_x = 0
score = 0
gameState = 1
speed = 8 #路和障碍物移动速度
time = 0
while True:
with open('record.txt','r',encoding='utf-8') as f: #打开文件读取json数据,转换成字典后索引
jsonData = f.read()
text = json.loads(jsonData)
one = text['第1名']
two = text['第2名']
three = text['第3名']
score_font = pygame.font.Font("STKAITI.TTF",20)
socre_text = score_font.render("得分:"+str(score),True,(255,255,255))
score_one = score_font.render("第1名:"+str(one),True,(255,255,255)) #渲染1-3名
score_two = score_font.render("第2名:"+str(two),True,(255,255,255))
score_three = score_font.render("第3名:"+str(three),True,(255,255,255))
if background_x < -1000:
background_x = 0
if road_x < -1000:
road_x = 0
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN and jumpStatus == 'running': #键盘按下
if event.key == locals.K_SPACE:
jumpStatus = 'up'
if gameState == 1:
if jumpStatus == 'up':
if t>0:
wukong.rect.y -= t
t -= 2
else:
jumpStatus = 'down'
if jumpStatus == 'down':
if t<=40:
wukong.rect.y += t
t += 2
else:
jumpStatus = 'running'
t = 40
if jumpStatus == 'running':
index += 1
if index == 5:
index = 0
speed = 8 + score//3
background_x -= 5
road_x -= speed
# 将背景图画上去
screen.blit(background, (background_x, 0))
screen.blit(road, (road_x, 500))
screen.blit(hero[index], (150, wukong.rect.y)) #绘制悟空
screen.blit(socre_text,(850,50))
screen.blit(score_one,(850,70)) #绘制前三名
screen.blit(score_two,(850,90))
screen.blit(score_three,(850,110))
time += 1
if time >= 60:
time = 0
num = random.randint(0,60)
if num>30:
obstacle = Block(stone,cacti,apple)
list_group.add(obstacle)
for temp in list_group:
temp.rect.x -= speed
screen.blit(temp.image, (temp.rect.x, temp.rect.y))
if(pygame.sprite.collide_rect(wukong,temp)):
screen.blit(gameover, (350, 200))
gameState = 0
if temp.rect.x < 0 - temp.rect.width:
temp.kill()
if temp.rect.x + temp.rect.width < wukong.rect.x:
score += temp.score
temp.score = 0
if temp.success == 0:
score_bgm.play()
temp.success = 1
if score > three and score <= two:
text['第3名'] = score
elif score > two and score <= one:
text['第2名'] = score
text['第3名'] = two
elif score > one:
text['第1名'] = score
text['第2名'] = one
text['第3名'] = two
else:
pass
with open('record.txt','w',encoding = 'utf-8') as f:
f.write(json.dumps(text))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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