Commit af40e118 by BellCodeEditor

save project

parent abcb07b4
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
number = 0
y = 400
t = 30
new_score = 0
old_score = 0
score_music = pygame.mixer.Sound('score.wav')
sss = pygame.font.Font('STKAITI.TTF',20)
with open('record.txt','r',encoding='utf-8')as text:
text_read=text.read()
text_loads=json.loads(text_read)
one = text_loads['第1名']
two = text_loads['第2名']
three = text_loads['第3名']
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
group = pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
time = 0
changex = 0
gamestate = True
speed = 8
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 1.5
else:
jumpState = "runing"
t =30
if changex<=-1000:# 路的移动
changex = 0
else:
changex-=speed
# 悟空造型
# 将背图画上去
time+=1
if time>=60:
time=0
number=random.randint(0,50)
if number>20:
obstacle=Block(stone,cacti,bush)
group.add(obstacle)
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
for sprite in group:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
sprite.rect.x-=speed
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
if new_score>three:
if new_score>one:
text_loads['第1名']=new_score
text_loads['第2名']=one
text_loads['第3名']=two
elif new_score>two:
text_loads['第2名']=new_score
text_loads['第3名']=two
else:
text_loads['第3名']=new_score
text_loads=json.dumps(text_loads,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8')as text:
text.write(text_loads)
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
new_score+=sprite.score
sprite.score=0
if new_score>old_score:
speed = 8
old_score=new_score # 加速
speed=speed+new_score//3
score_music.play()
text=sss.render('SCORE:'+str(new_score),True,(0,0,0))
one_score=sss.render('第一名:'+str(one),True,(0,0,0))
two_score=sss.render('第二名:'+str(two),True,(0,0,0))
three_score=sss.render('第三名:'+str(three),True,(0,0,0))
screen.blit(text,(0,0))
screen.blit(one_score,(900,0))
screen.blit(two_score,(900,30))
screen.blit(three_score,(900,60))
pygame.display.update()# 刷新画面
FPS.tick(50)
\ No newline at end of file
{"第1名": 55, "第2名": 12, "第3名": 1}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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