diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..662f787 Binary files /dev/null and b/bg.png differ diff --git a/bush.png b/bush.png new file mode 100644 index 0000000..6c34bd7 Binary files /dev/null and b/bush.png differ diff --git a/cacti.png b/cacti.png new file mode 100644 index 0000000..8948716 Binary files /dev/null and b/cacti.png differ diff --git a/gameover.png b/gameover.png new file mode 100644 index 0000000..be7c4ca Binary files /dev/null and b/gameover.png differ diff --git a/hero1.png b/hero1.png new file mode 100644 index 0000000..3186839 Binary files /dev/null and b/hero1.png differ diff --git a/hero2.png b/hero2.png new file mode 100644 index 0000000..57df460 Binary files /dev/null and b/hero2.png differ diff --git a/hero3.png b/hero3.png new file mode 100644 index 0000000..8106fa1 Binary files /dev/null and b/hero3.png differ diff --git a/hero4.png b/hero4.png new file mode 100644 index 0000000..11317cf Binary files /dev/null and b/hero4.png differ diff --git a/hero5.png b/hero5.png new file mode 100644 index 0000000..cc205f2 Binary files /dev/null and b/hero5.png differ diff --git a/my_game.py b/my_game.py new file mode 100644 index 0000000..4a290a7 --- /dev/null +++ b/my_game.py @@ -0,0 +1,150 @@ +import pygame +from pygame import locals +import random +import json +pygame.init() # 初始化 +# 创建一个窗口 +screen = pygame.display.set_mode((1000, 600)) +FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") +# 载入图片 +background = pygame.image.load('bg.png') # 背景 +road = pygame.image.load('road.png') # 路 +stone = pygame.image.load('stone.png') # 石头 +cacti = pygame.image.load('cacti.png') # 仙人掌 +bush = pygame.image.load('bush.png') # 灌木丛 +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +number = 0 +y = 400 +t = 30 +new_score = 0 +old_score = 0 +score_music = pygame.mixer.Sound('score.wav') +sss = pygame.font.Font('STKAITI.TTF',20) + +with open('record.txt','r',encoding='utf-8')as text: + text_read=text.read() + text_loads=json.loads(text_read) +one = text_loads['第1名'] +two = text_loads['第2名'] +three = text_loads['第3名'] + +class Block(pygame.sprite.Sprite): + def __init__(self,image1,image2,image3): + super().__init__() + self.image=random.choice([image1,image2,image3]) + self.rect=self.image.get_rect() + self.rect.x=1000 + self.rect.y=500-self.rect.height + self.score=1 + +class Player(pygame.sprite.Sprite): + def __init__(self,image): + super().__init__() + self.image=image + self.rect=self.image.get_rect() + self.rect.x=150 + self.rect.y=400 +group = pygame.sprite.Group() +index = 0 +y = 400 +jumpState = "runing" +t = 30 +time = 0 +changex = 0 +gamestate = True + +speed = 8 +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + # 接收到退出事件后退出程序 + exit() + if event.type == locals.KEYDOWN: + if jumpState == "runing": + if event.key == locals.K_SPACE: + jumpState = "up" + wukong = Player(hero[index]) + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 + if gamestate==True: + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + wukong.rect.y=y + t -= 1.5 + else: + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 30: + y += t + wukong.rect.y=y + t += 1.5 + else: + jumpState = "runing" + t =30 + if changex<=-1000:# 路的移动 + changex = 0 + else: + changex-=speed + # 悟空造型 + # 将背图画上去 + time+=1 + if time>=60: + time=0 + number=random.randint(0,50) + if number>20: + obstacle=Block(stone,cacti,bush) + group.add(obstacle) + screen.blit(background, (0, 0)) # 远处背景 + screen.blit(road, (changex, 500)) # 路 + screen.blit(wukong.image, (150, y)) # 悟空 + + for sprite in group: + screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) + sprite.rect.x-=speed + if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失 + sprite.kill() + if pygame.sprite.collide_rect(wukong,sprite): + gameover = pygame.image.load('gameover.png') + screen.blit(gameover,(400,200)) + gamestate = False + if new_score>three: + if new_score>one: + text_loads['第1名']=new_score + text_loads['第2名']=one + text_loads['第3名']=two + elif new_score>two: + text_loads['第2名']=new_score + text_loads['第3名']=two + else: + text_loads['第3名']=new_score + text_loads=json.dumps(text_loads,ensure_ascii=False) + with open('record.txt','w',encoding='utf-8')as text: + text.write(text_loads) + else: + if sprite.rect.x+sprite.rect.width<wukong.rect.x: + new_score+=sprite.score + sprite.score=0 + if new_score>old_score: + speed = 8 + old_score=new_score # 加速 + speed=speed+new_score//3 + score_music.play() + text=sss.render('SCORE:'+str(new_score),True,(0,0,0)) + one_score=sss.render('第一名:'+str(one),True,(0,0,0)) + two_score=sss.render('第二名:'+str(two),True,(0,0,0)) + three_score=sss.render('第三名:'+str(three),True,(0,0,0)) + screen.blit(text,(0,0)) + screen.blit(one_score,(900,0)) + screen.blit(two_score,(900,30)) + screen.blit(three_score,(900,60)) + pygame.display.update()# 刷新画面 + FPS.tick(50) + \ No newline at end of file diff --git a/record.txt b/record.txt new file mode 100644 index 0000000..9cac02f --- /dev/null +++ b/record.txt @@ -0,0 +1 @@ +{"第1名": 55, "第2名": 12, "第3名": 1} \ No newline at end of file diff --git a/road.png b/road.png new file mode 100644 index 0000000..ba258f4 Binary files /dev/null and b/road.png differ diff --git a/score.wav b/score.wav new file mode 100644 index 0000000..7f9b293 Binary files /dev/null and b/score.wav differ diff --git a/stone.png b/stone.png new file mode 100644 index 0000000..7c17fd2 Binary files /dev/null and b/stone.png differ