diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/bg.png b/bg.png
new file mode 100644
index 0000000..662f787
Binary files /dev/null and b/bg.png differ
diff --git a/bush.png b/bush.png
new file mode 100644
index 0000000..6c34bd7
Binary files /dev/null and b/bush.png differ
diff --git a/cacti.png b/cacti.png
new file mode 100644
index 0000000..8948716
Binary files /dev/null and b/cacti.png differ
diff --git a/gameover.png b/gameover.png
new file mode 100644
index 0000000..be7c4ca
Binary files /dev/null and b/gameover.png differ
diff --git a/hero1.png b/hero1.png
new file mode 100644
index 0000000..3186839
Binary files /dev/null and b/hero1.png differ
diff --git a/hero2.png b/hero2.png
new file mode 100644
index 0000000..57df460
Binary files /dev/null and b/hero2.png differ
diff --git a/hero3.png b/hero3.png
new file mode 100644
index 0000000..8106fa1
Binary files /dev/null and b/hero3.png differ
diff --git a/hero4.png b/hero4.png
new file mode 100644
index 0000000..11317cf
Binary files /dev/null and b/hero4.png differ
diff --git a/hero5.png b/hero5.png
new file mode 100644
index 0000000..cc205f2
Binary files /dev/null and b/hero5.png differ
diff --git a/my_game.py b/my_game.py
new file mode 100644
index 0000000..4a290a7
--- /dev/null
+++ b/my_game.py
@@ -0,0 +1,150 @@
+import pygame
+from pygame import locals
+import random
+import json
+pygame.init()  # 初始化
+# 创建一个窗口
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
+# 载入图片
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+bush = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+number = 0
+y = 400
+t = 30
+new_score = 0
+old_score = 0
+score_music = pygame.mixer.Sound('score.wav')
+sss = pygame.font.Font('STKAITI.TTF',20)
+
+with open('record.txt','r',encoding='utf-8')as text:
+    text_read=text.read()
+    text_loads=json.loads(text_read)
+one = text_loads['第1名']
+two = text_loads['第2名']
+three = text_loads['第3名']
+
+class Block(pygame.sprite.Sprite):
+    def __init__(self,image1,image2,image3):
+        super().__init__()
+        self.image=random.choice([image1,image2,image3])
+        self.rect=self.image.get_rect()
+        self.rect.x=1000
+        self.rect.y=500-self.rect.height
+        self.score=1
+
+class Player(pygame.sprite.Sprite):
+    def __init__(self,image):
+        super().__init__()
+        self.image=image
+        self.rect=self.image.get_rect()
+        self.rect.x=150
+        self.rect.y=400
+group = pygame.sprite.Group()
+index = 0   
+y = 400
+jumpState = "runing"
+t = 30
+time = 0
+changex = 0
+gamestate = True
+
+speed = 8
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type == locals.KEYDOWN:
+            if jumpState == "runing":
+                if event.key == locals.K_SPACE:
+                    jumpState = "up"
+    wukong = Player(hero[index])
+    if jumpState == "runing":       # 跑步状态下
+            index += 1
+            if index >= 5:
+                index = 0
+    if gamestate==True:
+        if jumpState == "up":    # 起跳状态
+            if t > 0:
+                y -= t
+                wukong.rect.y=y
+                t -= 1.5
+            else:
+                jumpState = "down"  
+        if jumpState == "down":    # 降落状态
+            if t <= 30:
+                y += t
+                wukong.rect.y=y
+                t += 1.5
+            else:
+                jumpState = "runing"
+                t =30
+        if changex<=-1000:# 路的移动
+            changex = 0
+        else:
+            changex-=speed
+        # 悟空造型
+        # 将背图画上去
+        time+=1
+        if time>=60:
+            time=0
+            number=random.randint(0,50)
+            if number>20:
+                obstacle=Block(stone,cacti,bush)
+                group.add(obstacle)
+        screen.blit(background, (0, 0))     # 远处背景
+        screen.blit(road, (changex, 500))     # 路
+        screen.blit(wukong.image, (150, y))     # 悟空
+        
+        for sprite in group:
+            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
+            sprite.rect.x-=speed
+            if sprite.rect.x <= 0-sprite.rect.width:      # 障碍物消失
+                sprite.kill() 
+            if pygame.sprite.collide_rect(wukong,sprite):
+                gameover = pygame.image.load('gameover.png')
+                screen.blit(gameover,(400,200))
+                gamestate = False
+                if new_score>three:
+                    if new_score>one:
+                        text_loads['第1名']=new_score
+                        text_loads['第2名']=one
+                        text_loads['第3名']=two
+                    elif new_score>two:
+                        text_loads['第2名']=new_score
+                        text_loads['第3名']=two
+                    else:
+                        text_loads['第3名']=new_score
+                text_loads=json.dumps(text_loads,ensure_ascii=False)
+                with open('record.txt','w',encoding='utf-8')as text:
+                    text.write(text_loads)
+            else:
+                if sprite.rect.x+sprite.rect.width<wukong.rect.x:
+                    new_score+=sprite.score
+                    sprite.score=0
+        if new_score>old_score:
+            speed = 8
+            old_score=new_score         # 加速
+            speed=speed+new_score//3
+            score_music.play()     
+        text=sss.render('SCORE:'+str(new_score),True,(0,0,0))
+        one_score=sss.render('第一名:'+str(one),True,(0,0,0))
+        two_score=sss.render('第二名:'+str(two),True,(0,0,0))
+        three_score=sss.render('第三名:'+str(three),True,(0,0,0))
+        screen.blit(text,(0,0))
+        screen.blit(one_score,(900,0))
+        screen.blit(two_score,(900,30))
+        screen.blit(three_score,(900,60))
+        pygame.display.update()# 刷新画面
+        FPS.tick(50)
+       
\ No newline at end of file
diff --git a/record.txt b/record.txt
new file mode 100644
index 0000000..9cac02f
--- /dev/null
+++ b/record.txt
@@ -0,0 +1 @@
+{"第1名": 55, "第2名": 12, "第3名": 1}
\ No newline at end of file
diff --git a/road.png b/road.png
new file mode 100644
index 0000000..ba258f4
Binary files /dev/null and b/road.png differ
diff --git a/score.wav b/score.wav
new file mode 100644
index 0000000..7f9b293
Binary files /dev/null and b/score.wav differ
diff --git a/stone.png b/stone.png
new file mode 100644
index 0000000..7c17fd2
Binary files /dev/null and b/stone.png differ