Commit 67bdd602 by BellCodeEditor

save project

parent 91a99c0e
Showing with 5 additions and 35 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#score_audio=pygame.mixer.Sound('score.wav')
score_audio=pygame.mixer.Sound('score.wav')
#basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
......@@ -54,15 +54,6 @@ score=0
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
......@@ -126,21 +117,6 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score > three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score > two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else:
if(sprite.rect.x+sprite.rect. width)<wukong.rect.x:
score+=sprite.score
......@@ -148,15 +124,8 @@ while True:
if score > old_score:
score_audio.play()
old_score=score
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
#scoreSurf = basic_font.render("第1名:"+str(score),True,(255,255,255))
#screen.blit(scoreSurf,(880,20))
#scoreSurf = basic_font.render("第2名:"+str(score),True,(255,255,255))
#screen.blit(scoreSurf,(880,20))
#scoreSurf = basic_font.render("第3名:"+str(score),True,(255,255,255))
# screen.blit(scoreSurf,(880,20))
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
#screen.blit(scoreSurf,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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