Commit 51fc9d18 by BellCodeEditor

save project

parent 1645ee81
Showing with 20 additions and 4 deletions
...@@ -75,7 +75,10 @@ while True: ...@@ -75,7 +75,10 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3 speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
...@@ -128,8 +131,21 @@ while True: ...@@ -128,8 +131,21 @@ while True:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover,(400, 200))
gamestate = False gamestate = False
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
elif score>three:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else: else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score score+=sprite.score
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 8, "第2名": 4, "第3名": 2}
\ No newline at end of file \ No newline at end of file
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