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Commit 17293231 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 64329aa6
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  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
STKAITI.TTF 0 → 100644
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bg.png

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bush.png

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cacti.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals,display,init,mixer
from pygame import event as _event
from pygame.key import get_pressed
from pygame.time import Clock as TIME
from pygame.image import load
from pygame.sprite import Sprite,Group,collide_rect
from pygame.font import Font
from random import choice,randint
from json import loads,dumps
init() # 初始化
class Block(Sprite): # 障碍物精灵类
'''
pygame.sprite.Sprite's lever up
'''
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(Sprite): # 悟空
'''
pygame.sprite.Sprite's lever up
'''
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = display.set_mode((1000, 600))
def print_text(ft,text,x,y,color = (255,255,255)):
'''
Print text on game window.
'''
global screen
imgText = ft.render(text,True,color)
screen.blit(imgText,(x,y))
display.set_caption("悟空酷跑")
# 载入图片
background = load('bg.png') # 背景
road = load('road.png') # 路
stone = load('stone.png') # 石头
cacti = load('cacti.png') # 仙人掌
bush = load('bush.png') # 灌木丛
hero = [load('hero1.png'),
load('hero2.png'),
load('hero3.png'),
load('hero4.png'),
load('hero5.png')]
gameover = load('gameover.png')
font = Font('STKAITI.TTF',32)
score_music = mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
speed = 8
block_list = Group() # 创建精灵组
with open('record.txt','r',encoding = 'utf-8') as top:
content = top.read()
record = loads(content)
one,two,three = record["第1名"],record["第2名"],record["第3名"]
while True:
for event in _event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score // 3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
screen.blit(gameover, (400, 200))
gamestate = False
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
content = dumps(record,ensure_ascii = False)
with open('record.txt','w',encoding = 'utf-8') as top:
top.write(content)
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_music.play()
old_score = score
print_text(font,"分数:"+str(score),880,20)
print_text(font,"第一名"+str(one),880,50)
print_text(font,"第二名"+str(two),880,80)
print_text(font,"第三名"+str(three),880,110)
# 刷新画面
pygame.display.update()
TIME().tick(60)
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{"第1名": 3, "第2名": 1, "第3名": 0}
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road.png

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stone.png

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