Commit 17293231 by BellCodeEditor

save project

parent 64329aa6
File added
bg.png

200 KB

bush.png

14.5 KB

cacti.png

5.58 KB

hero1.png

12.4 KB

hero2.png

10.9 KB

hero3.png

11.3 KB

hero4.png

11.5 KB

hero5.png

11.9 KB

import pygame
from pygame import locals,display,init,mixer
from pygame import event as _event
from pygame.key import get_pressed
from pygame.time import Clock as TIME
from pygame.image import load
from pygame.sprite import Sprite,Group,collide_rect
from pygame.font import Font
from random import choice,randint
from json import loads,dumps
init() # 初始化
class Block(Sprite): # 障碍物精灵类
'''
pygame.sprite.Sprite's lever up
'''
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(Sprite): # 悟空
'''
pygame.sprite.Sprite's lever up
'''
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = display.set_mode((1000, 600))
def print_text(ft,text,x,y,color = (255,255,255)):
'''
Print text on game window.
'''
global screen
imgText = ft.render(text,True,color)
screen.blit(imgText,(x,y))
display.set_caption("悟空酷跑")
# 载入图片
background = load('bg.png') # 背景
road = load('road.png') # 路
stone = load('stone.png') # 石头
cacti = load('cacti.png') # 仙人掌
bush = load('bush.png') # 灌木丛
hero = [load('hero1.png'),
load('hero2.png'),
load('hero3.png'),
load('hero4.png'),
load('hero5.png')]
gameover = load('gameover.png')
font = Font('STKAITI.TTF',32)
score_music = mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
speed = 8
block_list = Group() # 创建精灵组
with open('record.txt','r',encoding = 'utf-8') as top:
content = top.read()
record = loads(content)
one,two,three = record["第1名"],record["第2名"],record["第3名"]
while True:
for event in _event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score // 3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
screen.blit(gameover, (400, 200))
gamestate = False
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
content = dumps(record,ensure_ascii = False)
with open('record.txt','w',encoding = 'utf-8') as top:
top.write(content)
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_music.play()
old_score = score
print_text(font,"分数:"+str(score),880,20)
print_text(font,"第一名"+str(one),880,50)
print_text(font,"第二名"+str(two),880,80)
print_text(font,"第三名"+str(three),880,110)
# 刷新画面
pygame.display.update()
TIME().tick(60)
\ No newline at end of file
{"第1名": 3, "第2名": 1, "第3名": 0}
\ No newline at end of file
road.png

34.7 KB

File added
stone.png

11.3 KB

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