Commit f02e7821 by BellCodeEditor

save project

parent 651a01ab
Showing with 5 additions and 34 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -15,7 +14,6 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -15,7 +14,6 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -42,9 +40,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,9 +40,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -53,18 +48,9 @@ road_x = 0 ...@@ -53,18 +48,9 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('score.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
a = record["第1名"]
b = record["第2名"]
c = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -74,8 +60,7 @@ while True: ...@@ -74,8 +60,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -129,24 +114,7 @@ while True: ...@@ -129,24 +114,7 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
if score > old_score:
score_audio.play()
old_score = score
scoreSurF = basic_font.render('分数:'+str(score),True,(255,255,255))
screen.blit(scoreSurF,(880,20))
scoreSurF = basic_font.render('第一名:'+str(a),True,(255,255,255))
screen.blit(scoreSurF,(880,50))
scoreSurF = basic_font.render('第二名:'+str(b),True,(255,255,255))
screen.blit(scoreSurF,(880,80))
scoreSurF = basic_font.render('第三名:'+str(c),True,(255,255,255))
screen.blit(scoreSurF,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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