Commit ef1a9bfd by BellCodeEditor

auto save

parent 9ebb605f
Showing with 45 additions and 123 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
game=True
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载障碍物的图片
self.image = image
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x =150
self.rect.y =400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 #载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') #背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') #
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') #石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
bg_x = 0 rect = obstacle.get_rect()
road_x = 0 rect.x = 1000
time = 0 rect.y = 500 - rect.height
score=0
block_list =pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8') as f:
contont = f.read()
record = json.loads(contont)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -71,84 +36,41 @@ while True: ...@@ -71,84 +36,41 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"# 跑步状态下
t =30
#悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if game==True: # 将背景图画上去
if jumpState == "up": # 起跳状态 screen.blit(background, (0, 0)) # 远处背景
if t > 0: screen.blit(road, (0, 500)) # 路
y -= t screen.blit(wukong, (150, y)) # 悟空
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y+=t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
time += 1 # 创建障碍物对象
if time >= 60: obstacle = random.choice([bush,stone,cacti])
r = random.randint(0, 100) rect = obstacle.get_rect()
if r > 40: rect.x = 1000
obstacle = Block(bush,cacti,stone) rect.y = 500 - rect.height
block_list.add(obstacle) rect.x -= 8
time = 0 screen.blit(obstacle, (rect.x, rect.y))
# 遍历障碍物并展示 # 刷新画面
for sprite in block_list: pygame.display.update()
sprite.rect.x -= 8 FPS.tick(30)
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) \ No newline at end of file
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
game=False
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
# print(len(block_list)
# 刷新画面
scoreSurf = basic_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第三名:"+str(three),True,(255,255,255 ))
screen.blit(scoreSurf,(880,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 1, "第2名": 0, "第3名": 0} {"第1名": 9, "第2名": 3, "第3名": 2}
\ No newline at end of file \ No newline at end of file
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