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Commit ef1a9bfd authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 9ebb605f
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Showing with 45 additions and 123 deletions
  • my_game.py
  • record.txt
my_game.py
View file @ ef1a9bfd
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
game=True
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载障碍物的图片
self.image = image
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x =150
self.rect.y =400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 #载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') #背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') #石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti])
bg_x = 0 rect = obstacle.get_rect()
road_x = 0 rect.x = 1000
time = 0 rect.y = 500 - rect.height
score=0
block_list =pygame.sprite.Group()
with open('record.txt','r',encoding='utf-8') as f:
contont = f.read()
record = json.loads(contont)
one = record["第1名"]
two = record["第2名"]
three = record["第3名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -71,84 +36,41 @@ while True: ...@@ -71,84 +36,41 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"# 跑步状态下
t =30
#悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if game==True: # 将背景图画上去
if jumpState == "up": # 起跳状态 screen.blit(background, (0, 0)) # 远处背景
if t > 0: screen.blit(road, (0, 500)) # 路
y -= t screen.blit(wukong, (150, y)) # 悟空
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y+=t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
time += 1 # 创建障碍物对象
if time >= 60: obstacle = random.choice([bush,stone,cacti])
r = random.randint(0, 100) rect = obstacle.get_rect()
if r > 40: rect.x = 1000
obstacle = Block(bush,cacti,stone) rect.y = 500 - rect.height
block_list.add(obstacle) rect.x -= 8
time = 0 screen.blit(obstacle, (rect.x, rect.y))
# 遍历障碍物并展示 # 刷新画面
for sprite in block_list: pygame.display.update()
sprite.rect.x -= 8 FPS.tick(30)
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) \ No newline at end of file
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
game=False
if score > three:
if score > one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
# print(len(block_list)
# 刷新画面
scoreSurf = basic_font.render("分数:"+str(score),True,(0,0,0))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第三名:"+str(three),True,(255,255,255 ))
screen.blit(scoreSurf,(880,110))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
This diff is collapsed. Click to expand it.
record.txt
View file @ ef1a9bfd
{"第1名": 1, "第2名": 0, "第3名": 0} {"第1名": 9, "第2名": 3, "第3名": 2}
\ No newline at end of file \ No newline at end of file
This diff is collapsed. Click to expand it.
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