Commit d2fb5fc2 by BellCodeEditor

save project

parent 81809234
Showing with 15 additions and 3 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -53,6 +53,12 @@ gamestate = True
score = 0
block_list =pygame.sprite.Group() # 创建精灵组
with open('score.txt','r',encoging='utf-8')as f:
content=f.read()
record=json.locals(content)
one=content[0]
two=content[1]
thr=content[2]
while True:
for event in pygame.event.get():
......@@ -121,9 +127,14 @@ while True:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score == 0
print(score)
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("分数:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("分数:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("分数:"+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment