Commit ab4e1b4f by BellCodeEditor

auto save

parent d32d2518
Showing with 42 additions and 42 deletions
......@@ -95,48 +95,48 @@ while True:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 10 + score // 3
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
road_x -= 10 + score // 3
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 10 + score // 3
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if sprite.rect.x +sprite.rect.width < wukong.rect.x:
if sprite.score == 1:
score += sprite.score
sprite.score = 0
scoreAudio.play()
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
content_y = 60
for k,v in text.items():
current = basic_font.render(k+":"+str(v),True,(255,255,255))
screen.blit(current,(850,content_y))
content_y += 40
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 10 + score // 3
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
elif sprite.rect.x +sprite.rect.width < wukong.rect.x:
if sprite.score == 1:
score += sprite.score
sprite.score = 0
scoreAudio.play()
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
content_y = 60
for k,v in text.items():
current = basic_font.render(k+":"+str(v),True,(255,255,255))
screen.blit(current,(850,content_y))
content_y += 40
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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