Commit 5b603a7c by BellCodeEditor

save project

parent 602209a8
Showing with 7 additions and 7 deletions
...@@ -24,8 +24,8 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -24,8 +24,8 @@ class Player(pygame.sprite.Sprite): # 悟空
self.image = image self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 15
self.rect.y = 400 self.rect.y = 40
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -48,7 +48,7 @@ basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体 ...@@ -48,7 +48,7 @@ basic_font = pygame.font.Font('STKAITI.TTF', 18) # 字体
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 35 t = 100
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
...@@ -92,13 +92,13 @@ while True: ...@@ -92,13 +92,13 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 35: if t <= 100:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t = 35 t = 100
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
......
{"第1名": 2, "第2名": 0, "第3名": 0} {"第1名": 9, "第2名": 2, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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