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  • pygame_lesson9_diy3
  • 1.py
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  • BellCodeEditor's avatar
    auto save · 45fb00d4
    BellCodeEditor committed a year ago
    45fb00d4
1.py 1.65 KB
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'''
注:这个程序只能在cmd中通过当前目录下python test1.py来运行才能实时显示
'''

import numpy as np
import matplotlib.pyplot as plt
from matplotlib import animation

# New figure with white background 
fig = plt.figure(figsize=(6, 6), facecolor='white')

# New axis over the whole figure, no frame and a 1:1 aspect ratio 
ax = fig.add_axes([0, 0, 1, 1], frameon=False, aspect=1)

# Number of ring 
n = 50
size_min = 50
size_max = 50 ** 2

# Ring position 
pos = np.random.uniform(0, 1, (n, 2))

# Ring colors 
color = np.ones((n, 4)) * (0, 0, 0, 1)
# Alpha color channel geos from 0(transparent) to 1(opaque) 
color[:, 3] = np.linspace(0, 1, n)

# Ring sizes 
size = np.linspace(size_min, size_max, n)

# Scatter plot 
scat = ax.scatter(pos[:, 0], pos[:, 1], s=size, lw=0.5, edgecolors=color, facecolors='None')

# Ensure limits are [0,1] and remove ticks 
ax.set_xlim(0, 1), ax.set_xticks([])
ax.set_ylim(0, 1), ax.set_yticks([])


def update(frame):
    global pos, color, size

    # Every ring is made more transparnt
    color[:, 3] = np.maximum(0, color[:, 3] - 1.0 / n)

    # Each ring is made larger
    size += (size_max - size_min) / n

    # Reset specific ring
    i = frame % 50
    pos[i] = np.random.uniform(0, 1, 2)
    size[i] = size_min
    color[i, 3] = 1

    # Update scatter object
    scat.set_edgecolors(color)
    scat.set_sizes(size)
    scat.set_offsets(pos)

    # Return the modified object
    return scat,


anim = animation.FuncAnimation(fig, update, interval=10, blit=True, frames=200)
# plt.savefig('fig.png',bbox_inches='tight')
# plt.subplot(111)
plt.show()