Commit ee1a78ac by BellCodeEditor

save project

parent 8dede913
Showing with 41 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -41,12 +41,12 @@ hero = [pygame.image.load('hero1.png'), ...@@ -41,12 +41,12 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font("STKAITI.TTF") # basic_font=pygame.font.Font("STKAITI.TTF")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
...@@ -54,6 +54,12 @@ score=0 ...@@ -54,6 +54,12 @@ score=0
speed=8 speed=8
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第一名"]
two=record["第二名"]
three=record["第三名"]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -63,7 +69,7 @@ while True: ...@@ -63,7 +69,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score//3 speed=8+score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -117,15 +123,39 @@ speed=8+score//3 ...@@ -117,15 +123,39 @@ speed=8+score//3
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding='utf-8') as f:
f.write(record)
else: else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x: if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score score+=sprite.score
sprite.score=0 sprite.score=0
print(score)
# 刷新画面
pygame.display.update()
FPS.tick(60)
if score>old_score: if score>old_score:
score_audio.play() score_audio.Play()
old_score=score old_score=score
score=basic_font.render("分数:"+str(score),True,(255,255,255))
\ No newline at end of file score.blit(scoreSurf,(880,20))
score=basic_font.render("第一名:"+str(one),True,(255,255,255))
score.blit(scoreSurf,(880,50))
score=basic_font.render("第二名:"+str(two),True,(255,255,255))
score.blit(scoreSurf,(880,80))
score=basic_font.render("第三名:"+str(three),True,(255,255,255))
score.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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